That's why I think it was not so clear and useful.
Today I propose the "engine" I used.
I used those libs for some projects like:
- A push server for Android clients
- A server that controls some computer's feature like volume, services, tasks, also file exchange
- A computer's mouse controller
- Data exchange between two different processes
I think it's very useful, scalar and powerful for simple projects.
It's basically composed by two class and two interfaces.
class Server: wraps a ServerSocket object and manages incoming client connections, and messages through an interface called OnServerEventsListener.
interface OnServerEventsListener: defines some standard events like, adding a client, receiving messages, receiving errors of Server or from Clients.
class Client: wraps a Socket object and manages a simple communication through an interface called OnClientEventsListener.
interface OnClientEventsListener: defines events like connecting, disconnecting, on receiving message, on exception generated.
I remember that messages are all Strings, reading criteria is based by end of the line (readline). You can download source and modify it as your necessity.
I also remember that those 2 classes are not linked.
Let's have a look to Server class usage:I also remember that those 2 classes are not linked.
It's a thread. It listens to incoming client connections and provide a very simple access to the connected clients list.Events are passed by interface.
//creates an object prepared to listen to port 8888 Server server = new Server(8888); //listen to its main events server.setServerEventsListener(new OnServerEventsListener() { @Override public void onServerExceptionReceived(Exception ex) { System.out.println("server exception"+ex.getMessage()); } @Override public void onNewClientReceived(Client client) { System.out.println("hello "+client.getInetAddress().toString()); } @Override public void onMessageReceived(Client client, String message) { System.out.println("message from: "+client.getInetAddress().toString()); System.out.println("message body: "+message); } @Override public void onClientExceptionReceived(Client client, Exception ex) { System.out.println("client exception"+ ex.getMessage()); } @Override public void onClientDisconnected(Client client) { System.out.println("bye bye "+client.getInetAddress().toString()); } }); //thread starts, socket is going to open server.start();
Very simple, isn't? Now let's have a look to Client class usage:
//creates and prepares the client Client client= new Client("172.16.1.215", 8888); //listens to events client.setClientEventsListener(new OnClientEventsListener() { @Override public void onReceiveMessage(Client me, String message) { System.out.println("message from server "+message); } @Override public void onException(Client me, Exception exception) { System.out.println("client exception "+exception.getMessage()); } @Override public void onConnect(Client me, Boolean connected) { if(connected) { //sends some message to server me.sendMessage("HELLO"); me.sendMessage("Wa"); me.sendMessage(""); me.sendMessage(null); } else { System.out.println("connection closed"); } } }); //thread starts, socket is going to open client.start();
Multipurpose and scalar: you can download these lightweight lib or src and embed in your java-based platform.
Here some downloads:
- Source code
Download here
16Kb
- JAR library
Download here
9,66Kb
Happy coding!
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